0 the light is not reflecting properly, it is cutting

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the light is not reflecting properly, it is cutting. My code:
//criando luz para o jogo
var light = [13]
var ellipse = [13]

   // groundLayer.setPipeline('Light2D');
    backgrond.setPipeline('Light2D');
    //groundLayer.setPipeline('Light2D');
    
    for (let index1 = 1; index1 < 13; index1++) {
        light[index1] = this.lights.addLight(index1 * 500, 350, 200).setIntensity(3);
        light[index1].angle = -50;
        ellipse[index1] = new Phaser.Geom.Ellipse(light[index1].x-100, light[index1].y, 50,50);
        this.time.addEvent({
            delay: 100,
            callback: function () {
                Phaser.Geom.Ellipse.Random(ellipse[index1], light[index1]);
            },
            callbackScope: this,
            repeat: -1
        });

    }
    this.lights.enable();[**enter image description here**][1]

I don’t know much about using lighting in Phaser 3 but I understand it had quite a few problems that are addressed in a new update. See

https://www.patreon.com/posts/phaser-3-dev-log-39665256

Maybe this will help?