I am looking to realise some some shadow effect.
Previously I have been advised to use raycasting culling to compute the shadow and gave it a try but I find the shadow too hard. (Play with light and dark using ray casting and visibility polygons – updated to Phaser 3 | Emanuele Feronato)
I have in mind something like in this article 2D Lighting with Soft Shadows | Slembcke’s Computational Corner
Do you know if there is some phaser plugin or library or code sample available for soft shadow in phaser?