".actualFps.toFixed(0)" // Unable To Get Builtin Frames Per Second

Hi,

We are stuck on the builtin Frames Per Second counter.
Please view below line of code which crashes game in browser:
https://bitbucket.org/jesseleepalser/phaser-engine/src/7b94d8c24cad97e51477b25b8cdc7e2dd3d10c7e/coreLogic.js#lines-89

Please post a fix, thanks!

Jesse Lee

Full source code is available below:
https://bitbucket.org/jesseleepalser/phaser-engine/src/master/

It will help if you post the error message and trace from the browser.

Phaser.Game is a class (function), not the game instance.

From a scene, you use this.game.loop.actualFps.

Thank you, that worked