Hi everyone. First post here, just started getting into phaser.
I’m wondering about how can I get different animations (sprites) animating as the player itself. Since my game involves alot of items that show on the player, I’m thinking about avoiding hard-drawing sprites, instead dynamically render them depending on what player is wearing in inventory.
There are two basic approaches:
- Compose a new spritesheet on a Dynamic Texture, create texture-frame animations from that texture, and play those animations on a sprite.
- Compose several sprite parts in a Container, and maybe play animations on each part simultaneously.
Thanks. Sounds good, is there a difference between using a container or dynamic texture?
It’s one game object versus several.