Annoying delays

I had a problem with the sprite, which still had a certain value of body speed x. I tried everything and could not make the second sprite stick to it, track it, assigning one sprite to the other x in update x. Removing body velocity X and doing pure javascript, just subtracting a certain value of X, e.g. sprite.x - = this.speed, everything works fine. Now I have the same problem with body velocity Y. What’s the problem? Please help

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What does your plugin add that the native phaser followers doesn’t have?

It’s object–object tracking, not path following. I should have picked a better name. :frowning:

Oh cool, good to know, thanks!

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Can I use this solution for graphics?.