Arcade and Matter physics in one config

Hello I want create config and mix this a two physics in one project. It is possible to did?
This is not working.

class MainScene extends Phaser.Scene
{
constructor(){

super({key: 'SceneMain'});

}
}

var config = {

type: Phaser.AUTO,

width: 1300,

height: 1000,

scale: {

mode: Phaser.Scale.FIT,

autoCenter: Phaser.Scale.CENTER_BOTH,

},

scene: {

scene: MainScene,

physics: {

   arcade: {

       debug: true,

       gravity: { y: 200 }

   },

   matter: {

       debug: true,

       gravity: { y: 0.5 }

   }

}

}

};

class MainScene extends Phaser.Scene {
  constructor() {
    super({
      key: 'SceneMain',
      physics: {
        arcade: {
          debug: true,
          gravity: { y: 200 }
        },
        matter: {
          debug: true,
          gravity: { y: 0.5 }
        }
      }
    });
  }
}

var config = {
  // …
  scene: MainScene
};

Yes I got it. Thanks