So I have 2 Scenes. Let’s say they are two rooms that the player can walk between. When I’m in room A and enter room B I’m calling this.scene.sleep("RoomA").run("RoomB");
or this.scene.switch("RoomB");
and then the Scene Room B starts (this works fine). But when re-entering Room A calling this.scene.sleep("RoomB").run("RoomA");
or this.scene.switch("RoomA");
I get a black screen but - and this boggles my head - every GameObject from RoomA is still there, I can interact with them normally but they are invisible. Every debugger tools tells me that the RoomA scene is running, there are no errors in the console.
I’m at a loss. Does anybody have an idea what could trigger such a behavior?