Bug/regression? Riding a moving body ignore collisions

Hi Samme,
Thanks for your answer; I’ll experiment with the collision callback, but I still think it’s a regression/breaking change.

I’d love to know what’s the take of @rich on this behavior though. It was working the “way I needed it to be” until 3.9 included. Maybe the behavior change between 3.9 and 3.10+ was intended, and not a bug like I’m tempted to call it. I simply wish to be on the safe side and not create a workaround for bug that was waiting to be detected.


N.B. I’ve ported my game to Phaser from a whacky cocos/chipmunk stack because I had to hack and patch those libs way too often… I haven’t had to write a single “hack” with Phaser in spite of being new to it. I started 1 month ago… such a clean lib is what got me puzzled when I saw the friction/riding/collision behaviour, that’s what made me dig in earlier versions.