Riding plattform disables collision with walls / other objects

Hi there,

i’ve found this post here: Bug regression riding a moving body ignore collision

I thought this was fixed, but in my actually game i can “ride” into a wall if i stand on a moving plattform.

This is my plattform group setup:

        this.plattforms = this.physics.add.group({
            immovable: true,
            allowGravity: false,
            frictionX: 1,            
        });

        this.physics.add.collider( this.hero, this.plattforms );

And this is where i move each plattform:

                if( this.x <= this.startPos ){
                    this.body.setVelocityX( 50 );
                }
                if( this.x >= this.targetPos){
                    this.body.setVelocityX( -50 );
                }

So if my player stands on this plattform, he get transported as expected. But if the plattform moves into a wall, hero is following and also moving in this wall. as soon as i move him a bit, collision is working again…

:frowning:
What am i missing?