Callling Post Update from body

How I can call a method after postUpdate from a physics body?

I want to create a sort of shadow for my physics object. To achieve this I have a shadow sprite and a physics object. However, I learned that when/if I update the position of the ‘shadow’ sprite in the update method of my actual object, it uses the coordinates from before the physics update (since I’m guessing the coordinates are updated in the postUpdate fn). There doesn’t seem to be a postUpdate for physics sprite, only their bodies

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