Camera follow MatterJS Object

Hi There.

Is it possible for the main camera in phaser to follow a matter physics object?
I have this code. While not producing an error, the screen just goes blank and the rest of my game does not work.

this.matter.world.setBounds();
this.cameras.main.setBounds(0, 0, 2000,2000);

player = this.matter.add.rectangle(200, 200, 100, 100, {});

this.cameras.main.startFollow(player);

I am confused about the relationship between Phaser and matterJS obects.
If I remove the startFollow line, my game works.

Any help appreciated.
Cheers

I have now achieved this…

this.cameras.main.scrollX = player.position.x - ActualScreenWidth/2;
this.cameras.main.scrollY = player.position.y - ActualScreenHeight/2;

Where player is a matter physics object