hello everyone. I’m a beginner in phaser 3 and i tried doing this
class Bee extends Phaser.GameObjects.Sprite {
constructor(config) {
super(config.scene, config.x, config.y, 'bee');
config.scene.add.existing(this);
config.scene.physics.add.existing(this);
this.initial = [config.x, config.y];
this.x = config.x;
this.y = config.y;
this.speed = 5;
}
preUpdate() {
if (this.y < this.initial[1] - 100) {
this.speed *= -1;
}
if (this.y > this.initial[1] + 100) {
this.speed *= -1;
}
this.y += this.speed;
this.setY(this.y);
}
}
Basically i want a bee object to go 100 px down and then go up and then keep doing the same. But it doesn’t seems to work.
in my scene i have created a object like this
bees = this.physics.add.group();
let bee = new Bee({scene:scene, x: 100, y:200})
bee.setScale(0.5);
bee.allowGravity = false;
bees.add(bee);