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// Phaser v3 to v4.1:
game.loop.stop();
Phaser.Core.TimeStep.call(game.loop, game, fpsConfig);
game.loop.start(game.step.bind(game));
![]()
// Phaser v3 to v4.1:
game.loop.stop();
Phaser.Core.TimeStep.call(game.loop, game, fpsConfig);
game.loop.start(game.step.bind(game));