Hi all,
I make sprite that the item position is not good with the globe, like this
I am going to change the position of item like this,
this here is my code,
var config = {
type: Phaser.AUTO, width: 700, height: 1000, backgroundColor: '0x444444', parent: 'phaser-example', scene: { preload: preload, create: create }};
var game = new Phaser.Game(config);
function preload ()
{
this.load.image("bg", "assets/background.jpg"); this.load.image("dubaiitem", "assets/dubai.png"); this.load.image("nyitem", "assets/new-york.png"); this.load.image("taipeiitem", "assets/taipei.png"); this.load.image("parisitem", "assets/paris.png"); this.load.image("target", "assets/globe.png"); this.load.image("dubai", "assets/extra-menthol-dubai.png"); this.load.image("paris", "assets/chill-menthol-paris.png"); this.load.image("ny", "assets/fast-forward-purple-new-york.png"); this.load.image("taipei", "assets/fast-forward-taipei.png");}
function create ()
{
//background this.add.image(350,500,'bg') //sprite globe var container = this.add.container(game.config.width/2, 1080); var target = this.add.sprite(0, 0, 'target'); var dubaiitem = this.add.sprite(-290,-290,'nyitem') dubaiitem.setScale(1.8) var nyitem = this.add.sprite(290,290,'dubaiitem') nyitem.setScale(1.8) var taipeiitem = this.add.sprite(290,-290,'taipeiitem') taipeiitem.setScale(1.8) var parisitem = this.add.sprite(-290,290,'parisitem') parisitem.setScale(1.8) container.add(target); container.add(dubaiitem); container.add(nyitem); container.add(taipeiitem); container.add(parisitem); this.tweens.add({ targets: container, angle: 360, duration: 6000, repeat: -1 }); //sprite cards var container2 = this.add.container(350,200) var dubai = this.add.sprite(0,0, 'dubai') var paris = this.add.sprite(150,0, 'paris') var ny = this.add.sprite(-150,0, 'ny') var taipei = this.add.sprite(300,0, 'taipei') container2.add(dubai) container2.add(paris) container2.add(ny) container2.add(taipei)}
Could anyone help me?

