Changing game resolution with NONE or RESIZE as scale mode

I am trying to increase (let’s say to double) the resolution of my game. Say the canvas parent element is 100x100, the canvas element should be 200x200 and readjust accordingly.

Since I need to manually repositioning the elements based on the game size and orientation, I have to use either Phaser.Scale.NONE or Phaser.Scale.RESIZE as scale mode.

Any idea on how to address my problem?