I have a player that could collide between two separate tiles. I want to check if the player is only colliding on one so that I could do a specific action. Is this possible for Arcade?
ArcadePhysics#overlap
and ArcadePhysics#overlapTiles
may help you. Alternatively, you could check for the specific tile in your collide callback or in a collision callback for the tile (see Tile#setCollisionCallback
).