Click on interactive object and prevent event bubble / stoppropagation to other game objects behind (RexPlugin table and board)

Hi there,

i have a problem with the “interactive” event handling for multiple game objects overlapping.
i have a interactive background map ( RexBoard ) and a scrollable table ( RexTable) infront with some options.
I defined a “cell.click” event handler.
But as soon as i click on one option inside table, also the interactive background is triggerd (e.g. move my hero).

How can i prevent event bubbling / event propagation to the next (behind) objects :slight_smile:

Here some code snippeds:
Fiddle-Demo board and table click event

How can i prevent this behavior? :slight_smile:
Thx a lot!

Update:

rexBoard : Create a full screen zone game object to be the touch sensor. Document

Please get latest version of rexBoard file. Now touch events of board can be excluded when clicking on GridTable.

you are so incredible fast :slight_smile:
I’m using npm packaged. So i need to wait for next commit to this package to test.

But i see in my demo-fiddle it now works as expected :slight_smile:
you’ve done a greate job so far with all this plugins!