Hi there,
i have a problem with the “interactive” event handling for multiple game objects overlapping.
i have a interactive background map ( RexBoard ) and a scrollable table ( RexTable) infront with some options.
I defined a “cell.click” event handler.
But as soon as i click on one option inside table, also the interactive background is triggerd (e.g. move my hero).
How can i prevent event bubbling / event propagation to the next (behind) objects
Here some code snippeds:
Fiddle-Demo board and table click event
How can i prevent this behavior?
Thx a lot!