Collision between particles

Hello everyone,

In order to fill a screen of elements falling from the sky with Phaser, I use a ParticlesEmitter.
I don’t figure how to make collisions between the particles… They keep going through the others.

I saw it was possible to do it with Phaser2 https://phaser.io/examples/v2/particles/collision but did Phaser3 removed this feature ?

Thanks a lot for your answers,

Pierre.

It’s not in Phaser 3, no. You could write your own particle processor for this. Or use physics sprites like particles.

Oh ok thanks for the answers :slight_smile: . I’ll try with one of those so.