I am trying to declare Container
with new
keyword for code modularization (referencing this article). However, when I declare one with new Container()
, it doesn’t render its child image/sprite. What am I doing wrong here? Please see my code below:
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#010101',
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 200 },
debug: true
}
},
scene: {
preload: preload,
create: create
}
};
var container1, container2;
var game = new Phaser.Game(config);
function preload () {
this.load.image('mushroom', 'assets/sprites/mushroom2.png');
this.load.image('lemming', 'assets/sprites/lemming.png');
}
function create () {
var image1 = this.add.image(-40, 0, 'mushroom');
var image2 = this.add.image(40, 0, 'lemming');
container1 = this.add.container(100, 200);
container1.add(image1);
container1.setSize(128, 64);
this.physics.world.enable(container1);
container1.body.setVelocity(0, 200).setBounce(1, 1).setCollideWorldBounds(true);
container2 = new Phaser.GameObjects.Container(this, 300, 200)
container2.add(image2);
container2.setSize(128, 64);
this.physics.world.enable(container2);
container2.body.setVelocity(0, 200).setBounce(1, 1).setCollideWorldBounds(true);
// container1 renders image1, but container2 doesn't render image2.
console.log(this.add.image, Phaser.GameObjects.Container);
console.log(container1, container2);
console.log(container1.list[0], container2.list[0]);
}
If you want to run this code, please go to Phaser3 SandBox, and copy & paste above code (sorry, I don’t know how to save my code there). Any help would be highly appreciated!