I’d like to end a scene with a black screen closing in at a given x, y coordinate in the shape of a circle. Sort of like a mask that would let you see the whole scene at first, but then the mask (a circle), gets smaller and smaller until the whole screen is black.
I discovered masks but I don’t know how to dynamically change their properties. Maybe there’s even a better way to achieve my goal…
With all masks you modify the game object that’s the source for the mask. For geometry masks, you can either redraw the Graphics object or move and scale the Graphics object.
Thank you so much for those examples. It works like charm and doe exactly what I needed. I am so thankful for all your help. A big thank you for taking the time to answer !