Hi,
I don’t have much experience with webpack, I have just been using it for the game development because the example I started from was using it and it seemed to work for me when developing the game. I have used NPM to create production builds of react projects I have done in the past so what I am trying to achieve is to create a build I can deploy. My game is definitely running under development.
What I have done is to run npm build. Not sure if that is right if I have webpack, but it seems to run through and create a dist folder. When it is compiling it does give the warnings below which I have googled and it appears that it is just a warning and can be ignored so not sure if this is causing the issue.
Version: webpack 4.41.2
Time: 18124ms
Built at: 23/05/2020 06:02:51
Asset Size Chunks Chunk Names
7ba809222a8df4955705d20b3a507f87.png 86.8 KiB [emitted]
bundle.min.js 972 KiB 0 [emitted] [big] main
bundle.min.js.LICENSE 2.9 KiB [emitted]
index.html 156 bytes [emitted]
Entrypoint main [big] = bundle.min.js
[156] (webpack)/buildin/global.js 472 bytes {0} [built]
[1448] ./src/assets/logo.png 82 bytes {0} [built]
[1449] ./src/index.js + 1 modules 37.9 KiB {0} [built]
| ./src/index.js 37.8 KiB [built]
| ./src/include.js 136 bytes [built]
+ 1447 hidden modules
WARNING in asset size limit: The following asset(s) exceed the recommended size limit (879 KiB).
This can impact web performance.
Assets:
bundle.min.js (972 KiB)
WARNING in entrypoint size limit: The following entrypoint(s) combined asset size exceeds the recommended limit (879 KiB). This can impact web performance.
Entrypoints:
main (972 KiB)
bundle.min.js
WARNING in webpack performance recommendations:
You can limit the size of your bundles by using import() or require.ensure to lazy load some parts of your application.
For more info visit https://webpack.js.org/guides/code-splitting/
Child html-webpack-plugin for "index.html":
1 asset
Entrypoint undefined = index.html
[0] ./node_modules/html-webpack-plugin/lib/loader.js!./index.html 297 bytes {0} [built]
[2] (webpack)/buildin/global.js 472 bytes {0} [built]
[3] (webpack)/buildin/module.js 497 bytes {0} [built]
+ 1 hidden module
When I open the dist folder and open index.html in the browser I get the following CORS errors when the page loads and then I get an error “this.currentConfig” is undefined.
///home/chris/Documents/games/phaser/ZenerLive/dist/src/assets/Sound/bensound-scifi.mp3
file:///home/chris/Documents/games/phaser/ZenerLive/dist/src/assets/bricklogo.png
TypeError: this.currentConfig is undefined
Can anyone advise me on how I could resolve this or what steps I should be taking in order to build the project? I am not familiar with Webpack so I don’t have much of an understanding of what it is for exactly. I was using it because it enabled me to quickly reload my game when making changes to the code and serve it from a port on the development computer. My goal is to just have the code running statically from the production server.