Hello,
I am trying to develop a game that involves rope-like physics. The rope is segmented into a bunch of tiny images to allow fluid movement – unfortunately the example on Phaser 3’s website is not suitable due to the rope segments rotating in random directions.
Could you be so kind as to share that code? I’m trying to make a rope display similar to yours shown. I have my constraint, I just need to be able to see it without turning on debug.
I modified yannick’s Bridge code by commenting out one of the worldConstraints as suggested and it does make a pretty good rope using matter physics. Changing the friction and density help make it behave less like a chain.