Cropping Sprite then drawing to a RenderTexture

Hello awesome Phaser community,

I’m attempting to loop through an array and create some sprites. Then, I crop the sprite using “setCrop” and add it to a render texture. This one render texture contains all the sprites in the loop.

When I crop the image, the image does not appear cropped in the render texture. However, if I apply the crop to the render and update the x,y coordinates the image will crop.

I’m essentially looking for a sanity check here. Will a cropped sprite (or image, etc.) remain cropped when drawn to a RenderTexture?

If it’s possible then I would love to see an example, preferably one that draws the same sprite with cropped rectangles over each other (as that is what I’m trying to achieve).

Thank you!

Yes. You can see this if you add setCrop() to game objects/render texture/batch draw sprite.