Hey everyone, I’m new to using Phaser3. I am using simple arcade physics and I have this issue where I need to detect if my player is touching a tile or not.
player.body.blocked.left
works well but only if the player is actively trying to move against a tile, for me I need to know if I’m touching a tile even without moving against it. Do I need to manually check the coordinates immediately left or right of the player and retrieve the type of tile or is there another way? Thanks