Detect tiles touching player sprite without moving

Hey everyone, I’m new to using Phaser3. I am using simple arcade physics and I have this issue where I need to detect if my player is touching a tile or not.

player.body.blocked.left works well but only if the player is actively trying to move against a tile, for me I need to know if I’m touching a tile even without moving against it. Do I need to manually check the coordinates immediately left or right of the player and retrieve the type of tile or is there another way? Thanks

:wave:

You need to check, usually getTileAtWorldXY(x, y).