I’m beginner with phaser, and I’m trying to build a flame. I’ve found some examples the works fine… with a dark (black) background. When I apply this configuration to light colors backgrounds, the colors and transparencies are not displayed as expected.
I tried all blendmodes: ADD get all colors white, NORMAL doesn’t chow original colors… and so.
Where can I found more info about how to create these effects (flames, fires, explosions) with light backgrounds?
Thanks
On a light background you would probably need to layer several emitters with to get the colors right.
With blend modes ADD
or SCREEN
you can try using a RenderTexture buffer.
Thanks, I’m a beginner and I didn’t know about render Texture or even the posibility of overlay several emitters.
Thank you, I will explore these solutions further