GameObject "jumps" through collision objects

I don’t know, but you can copy the arcade code, which is trivial:

var angle = Math.atan2(y - gameObject.y, x - gameObject.x);
speed = DistanceBetween(gameObject.x, gameObject.y, x, y) / (maxTime / 1000);
gameObject.body.velocity.setToPolar(angle, speed);

(use the actual code, this is just the relevant stuff)