Odd error with moveToObject

See a previous topic:

Create your own moveToObject function (by copying the Arcade code).
Use Vector2 setToPolar and Matter setVelocity.

If you want it to work for both physics types, you can check if moveToObject exists, else use your own function. I guess you also shouldn’t use ‘gameobjectdown’, since that can mean anything, like UI or whatever. I would attach ‘pointerdown’ to each Child (or at least check what I clicked on).