Hi, in my game I initialize camera.startFollow() on my player with a lerp of say 0.3 (ie- smooth panning camera as it follows player)
I’m using the camera.worldView to help with other math involving positioning some other stuff.
My problem is that when player moves, i’m not getting the immediate ‘final result’ camera.worldView.x and .y but rather those values return the ‘in flight’ values ie- the values as the camera is still panning.
I actually just thought of a potential solution while writing this; and that is 2 use a hidden camera that would have a lerp of 0 such that my other stuff can use that camera and the main animated camera can do its thing.
Anyway, might as well post this regardless so if you have another solution or if there is a simpler way feel free to chime-in, thx.