Hi all!
This is my first question ![]()
Phaser 2:
function GetTimeMS_Sys()
{
return game.time.now;
}
How this code will look on Phaser 3?
Hi all!
This is my first question ![]()
Phaser 2:
function GetTimeMS_Sys()
{
return game.time.now;
}
How this code will look on Phaser 3?
In a scene, this.time.now. Or the time argument in the scene update method.