getPixels in WebGL Texture

Similar to this old thread, http://www.html5gamedevs.com/topic/40190-phaser-3-texture-getpixels-plural/, is there an easy way to getPixels from a loaded texture?

https://phaser.io/examples/v3/view/textures/get-pixels

Thanks Samme, it does indeed work fine with WEBGL.

I found my mistake. I was trying to use the texture output from a Shader, which is a WebGLTexture, and draw that to the canvas. As it turns out, it wasnt even the texture I wanted to use.