Getting Phaser to work on Android

Kinda new to Phaser, got a simple script running when I open the HTML file, so I put those on my phone and open it and it’s just a white screen =*( I just want to know what is the most bare bones way to make it work on phone.

Scene1 = {
  key: 'Scene1',

  preload: function () {
    a = 0;
    bg = this.add.rectangle(275, 275, 550, 550, 0x00ff00);
  },
  create: function () {
    title = this.add.text(225, 225, 'STARTER');
  },
  update: function () {
    if (a == 12) title.setColor('white');
    if (a == 12) a = 0;
    if (a == 8) title.setColor('blue');
    if (a == 4) title.setColor('red');
    a++;
  },
};

config = {
  type: Phaser.AUTO,
  width: 550,
  height: 550,
  physics: { default: 'arcade' },
  parent: 'game-container',
  dom: { createContainer: true },
  scene: [Scene1],
};

game = new Phaser.Game(config);

Hard to say. :frowning:

new Phaser.Game()

by itself should give a blank black canvas at least.

There are some ways to do remote debugging on Android so you could read error messages.