Hey everyone.
When using Matter.js directly, I can apply torque (angular force) to bodies by setting a body’s torque property in the world update step. (see Matter.js docs)
I can’t figure out how to do it in Phaser 3. The only related thing I can find is setAngularForce, which (not surprisingly) immediately sets the angular force, which is not the same thing as applying an angular force.
Any pointers?
Thanks,
Hendrik
Edit: this is in Phaser 3.22, btw.