How do I make a group collide with world bounds?


I am trying to create a group of objects under the arcade physics system that will collide and “bounce” off of world bounds. I understand that for a single object, doing myObject.setCollideWorldBounds(true) does the trick, but I am unsure how to create a collider with world bounds that could be applied to a group.
Thank you for any help.


Maybe this is what you are looking for


No, thank you. I am looking for a way to set up a collider using physics.add.collider (or some other method with the same effect) that will apply to the whole group, instead of having to configure each group member individually.