How to center a tiling sprite, on scale mode resize

I can’t position a tiling sprite in the center of the canvas.

this.hw, this.hh, this.w, this.h is width and height, half width, half height of the canvas.


    let ts = this.add.tileSprite(this.hw, this.hh, this.w, this.h,'bg_menu');
    ts.x = this.hw
    ts.y = this.hh
    ts.tilePositionX = -this.hw
    ts.tilePositionY = -this.hh

This is the closest I came to center it, except the center shows the edges instead of the center of the image.

I set scale mode to resize, and reload scenes on resize, with the updated width height values.