I’m trying to find best solution for a point and click spaceship (sprite) movement on a 2d top-down view using mouse click.
I want my spaceship to slowly loose speed just before it’s arrival at the destination and I don’t want it to overshoot it’s target. I want it to arrive to exact position I clicked on (x, y).
I didn’t find any easy solution to achive this, it seems to me like I need to manually calculate the moment (distance to target) at which I need to start decelerate, does anyone have any good tips, where to start? I’m intending to use Phaser Arcade Physics (but not necessarily sticking with it). I know there’s drag property that can slow down my spaceship - but I still need to know at which point I should apply it (and with what values for x and y).
Funnily enough Phaser 2 seems to have this implemented:
Maybe there’s some easy solution for this that I’m not aware of.
And another way is to modify the velocity continuously:
function update() {
// Decelerate from `maxSpeed` starting at `maxDist` from target
var maxSpeed = 200;
var maxDist = 100;
var dist = Phaser.Math.Distance.BetweenPoints(source, target);
var t = Phaser.Math.Linear(0, 1, dist / maxDist);
t = Phaser.Math.Clamp(t, 0, 1);
t = Phaser.Math.Easing.Quadratic.Out(t);
this.physics.moveToObject(source, target, t * maxSpeed);
}