Hello! I was wondering if it was possible to dynamically change the properties of a tween.
Basically, I would simply like to create a unique method which will have an object as parameter.
The object would contain data from an JSON file. The object would look like something like this :
const data = {
target: param[0],
property: param[1],
value: param[2],
ease: param[3],
delay: param[4],
duration: param[5],
onComplete: param[6]
}
Then my method would look like this :
private readonly onPlayAnimation = (data: any): void => {
this.scene.tweens.add({
targets: data.target,
data.property: data.value,
ease: data.ease,
delay: data.delay,
duration: data.duration,
onComplete: () => {
Object.keys(data.onComplete).forEach(key => {
EventDispatcher.getInstance().emit(data.onComplete[key])
})
}
})
}
The issue that I’m facing is this : data.property: data.value . Phaser does not like it even if the value of the data.propety is “alpha”. However, if I change the property by the “real” property alpha, it will work. I don’t want to create a method for every possible properties.
Is there a way toa chieve this goal? Thanks