Hello I was asked to make a Phaser 2 game compatible with the Audio limitations of Chrome 71, any specific I can do to make it compatible?
I think as long as you get a tap/click from the user it should work. Phaser tries to handle this automatically.
Phaser 2.6.2 or latest CE does it make a difference?
In v2.6.2 you would have to resume the context yourself, but it’s not hard. I think I have an example somewhere …
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I posted in Examples: Resume a suspended Web Audio context (v2.6.2)
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