How to mute music and not sound effects, and vice versa?

Hmm, I created global flags for muting sound effects and music. I also added helper methods for playing sound effects and music. These helper methods decide if they should play the sound on volume 0 or volume 1 or different. So now I call these helper methods with sound key and they return Phaser.Sound object as per muted or not muted sound effects or music flag. Something like this:

var
soundEffectsMuted = false,
musicMuted = false,

muteSoundEffects = function () {
      soundEffectsMuted = true;
 },
 unMuteSoundEffects = function () {
      soundEffectsMuted = false;
 },
 areSoundEffectsMuted = function () {
      return soundEffectsMuted;
},

muteMusic = function () {
      musicMuted = true;
 },
 unMuteMusic = function () {
      musicMuted = false;
 },
 isMusicMuted = function () {
      return musicMuted;
 },

playSoundEffect = function (soundKey, volume) {
     var soundEffect = null;

     if(!soundEffectsMuted)
          soundEffect = gameObject.sound.play(soundKey, volume, false);
     else
          soundEffect = gameObject.sound.play(soundKey, 0, false);

     return soundEffect;
 },
 playMusic = function (musicKey, volume) {
      var musicSound = null;

      if(!musicMuted)
          musicSound = gameObject.sound.play(musicKey, volume, true);
      else
          musicSound = gameObject.sound.play(musicKey, 0, true);

      return musicSound;
 }