How to prevent "clipping" or passing through walls

Hi! im developing a platformer game using tilemaps, and the player has de hability to make a “super drop” and accelerate a bit in the Y direction, most of the times this action work well, but sometimes the player will pass the walls generating an undesiered bug.

For the collision im using the standar map.setCollision() … and the player has a velocity limit now…

Thanx for the help!

:wave:

Try increasing this.physics.world.TILE_BIAS.

Thanx, this was the solution yes.