How to set the rendering area of the camera without changing its size

Hi there… I am creating a platform game and I use a camera the size of the screen. The problem is that performance drops on low-end devices and the game slows down when loading world chunks due to the camera render area. I would like to know if there is a way to make my Phaser (Phaser 2.7) load off-screen world objects.

What’s happening when loading world chunks? How do you know the camera rendering area is a problem?

when the character stays still and the camera doesn’t move I have 60fps, but when the character runs and the camera moves the fps drop. of course this only happens on old devices

I think this is a limitation of the tile map renderer.

I’ve noticed. maybe users with advanced mathematical knowledge can solve it. thanks anyway : )