I can't add the tilemap

I can’t add a tilemap no matter what I do. I used tiled and the phaser webpack template.
Here is the code:

import Phaser from 'phaser';
import tilemap from './assets/tilemap.png';
import untitled from './assets/untitled2.json';

var config = {
    type: Phaser.WEBGL,
    width: 800,
    height: 600,
    backgroundColor: '#2d2d2d',
    parent: 'phaser-example',
    pixelArt: true,
    scene: {
        preload: preload,
        create: create,
        update: update
    }
};

var game = new Phaser.Game(config);
var controls;

function preload ()
{
    this.load.image('tiles', tilemap);
    this.load.tilemapTiledJSON('map', untitled);
}

function create ()
{
    var map = this.make.tilemap({ key: 'map' });

    // The first parameter is the name of the tileset in Tiled and the second parameter is the key
    // of the tileset image used when loading the file in preload.
    var tiles = map.addTilesetImage('cybernoid', 'tiles');

    // You can load a layer from the map using the layer name from Tiled, or by using the layer
    // index (0 in this case).
    var layer = map.createLayer(0, tiles, 0, 0);

    this.cameras.main.setBounds(0, 0, map.widthInPixels, map.heightInPixels);

    var cursors = this.input.keyboard.createCursorKeys();
    var controlConfig = {
        camera: this.cameras.main,
        left: cursors.left,
        right: cursors.right,
        up: cursors.up,
        down: cursors.down,
        speed: 0.5
    };
    controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig);

    var help = this.add.text(16, 16, 'Arrow keys to scroll', {
        fontSize: '18px',
        padding: { x: 10, y: 5 },
        backgroundColor: '#000000',
        fill: '#ffffff'
    });
    help.setScrollFactor(0);
}

function update (time, delta)
{
    controls.update(delta);
}

The untitled2.json is:

{ "compressionlevel":-1,
 "height":6,
 "infinite":true,
 "layers":[
        {
         "data":[5, 3, 4, 3, 4, 6,
            3, 4, 3, 4, 3, 4,
            4, 3, 4, 3, 4, 3,
            3, 4, 3, 4, 3, 4,
            4, 3, 4, 3, 4, 3,
            3, 4, 3, 4, 3, 4],
         "height":6,
         "id":1,
         "name":"Tile Layer 1",
         "opacity":1,
         "type":"tilelayer",
         "visible":true,
         "width":6,
         "x":0,
         "y":0
        }],
 "nextlayerid":2,
 "nextobjectid":1,
 "orientation":"orthogonal",
 "renderorder":"right-down",
 "tiledversion":"1.9.2",
 "tileheight":47,
 "tilesets":[
        {
         "columns":8,
         "firstgid":1,
         "image":"tilemap.jpg",
         "imageheight":48,
         "imagewidth":384,
         "margin":1,
         "name":"tilemap",
         "spacing":1,
         "tilecount":8,
         "tileheight":47,
         "tilewidth":47
        }],
 "tilewidth":47,
 "type":"map",
 "version":"1.9",
 "width":6
}

And the error is

Uncaught TypeError: curl.chunks is undefined

I don’t understand what is wrong. I followed the tutorial and all. Please help. Thank you.

I guess there’s a problem with the map data. It has infinite: true but no chunks.

thank you. I changed it to false and got the following errors.


So I think its not picking up the files but still. I don’t know how to fix that.

Try importing like before.

I tried that and it didn’t work. But still I think it should work without me having to import files each time.

With webpack you need to copy the asset files into the output folder, if you don’t import them.