Game sounds are good on android and desktop browser, but not for iOS devices.
Its have a delay around 500-1000 each sound play, irregular.
What i do is preload all sound on preloader
this.load.audio(key, urls);, then play it by call
this.sound.play(key); on game scene.
How to fix this?
Tested on iPhone 11, mp3 files, 128kbps (all).