Is "enableBody:true" obsolete?

Hi, I’m new to this world and have been learning Phaser 3 for a few weeks. Right now I’m taking a tutorial about physics and collisions, but I have a doubt, the tutorial has this:

physics: {
    default: 'arcade',
    arcade: {
      gravity: { y: 200 },
      enableBody: true,
    }
  },

But never explain what enableBody: true does. I commented and set this line to false, and tested, but in the example, the collisions still work… is something needed in the example?

function preload() {
  this.load.image('bug1', 'https://content.codecademy.com/courses/learn-phaser/physics/bug_1.png');
  this.load.image('bug2', 'https://content.codecademy.com/courses/learn-phaser/physics/bug_2.png');
  this.load.image('bug3', 'https://content.codecademy.com/courses/learn-phaser/physics/bug_3.png');
  this.load.image('platform', 'https://content.codecademy.com/courses/learn-phaser/physics/platform.png');
  this.load.image('codey', 'https://content.codecademy.com/courses/learn-phaser/physics/codey.png');
}

const gameState = {};

function create() {
  gameState.player = this.physics.add.sprite(225, 440, 'codey').setScale(.5);
  
  // Añade el GameObject.staticGroup para actuar como plataforma
  const platforms = this.physics.add.staticGroup();
  // Crea para dicho GameObject.staticGrup la imagen que se usara y su posición x,y
  platforms.create(225, 510, 'platform');
}

function update() {
}

const config = {
  type: Phaser.AUTO,
  width: 450,
  height: 500,
  backgroundColor: "b9eaff",
  physics: {
    default: 'arcade',
    arcade: {
      gravity: { y: 200 },
      enableBody: true,
    }
  },
  scene: {
    preload,
    create,
    update
  }
};

const game = new Phaser.Game(config);

:wave:

There’s never been an enableBody in any Phaser 3 config, AFAIK.

Thanks, good to know… maybe this is something from Phaser 2.x? Or this config has never been in Phaser

There was a Group property enableBody in Phaser 2, and sometimes people put that in Phaser 3 code by mistake.

// Phaser 2 only!
group.enableBody = true;