Is it possible for collision detection between scenes?

Is it possible for collision detection between scenes in matter physics? (ex: can I make one object from scene A collide with another object from scene B and when they collide can I make them do a cool animation or display text on the screen?)

To the best of my knowledge, I don’t think this is possible. A game object can only exist in one scene at a time, and for the collision checks, these would only happen between objects in the single scene. The only thing I can think of is as the objects move around, you could emit events between the scenes and then have logic to check for overlaps for those positions…

For your objects, is there a specific reason you are keeping them in two scenes?

Yes, there was, but I have now found a way to make the same thing operate in the same scene.