Is it safe to override the game scale manager

Hi guys,

I would need to do some custom scaling methods, but alot of the functionality in the default scale manager is good and I can use it. Would it be safe to after initialization, create a new scalemanager, that inherits from the default scalemanager and add in my custom code, or is that risky for the engine?


I think two Scale Managers would cause some problems. Usually you can use scale mode NONE and the resize event to do everything.

OK thanks Samme.