Hi There,
I’m fairly new and not experienced enough to write a custom event that would listen for this kind of input – but I was wondering if there was a function for gamepad that is similar to Phaser.Input.Keyboard.JustDown() – because the basic gamepad.BUTTON (i.e. - gamepad.a) functions like an isDown command.
I would like a single read button press for gamepad input
If not possible, could I get tips on how to create an event listener to function the same way?
Thank you kindly.