Hi Phaser fans…!
I have a multiple spine sets of a single character. It had to be split because each spine set has a different skeleton structure.
So If I load multiple sets of spines in preload stage like below,
preload() {
this.load.spine(key1, json1, atlas1);
this.load.spine(key2, json2, atlas2);
this.load.spine(key3, json3, atlas3);
}
Is there a way to create them as a single SpineGameObject?
If it is not possible, I’m assuming I will have to make each SpineGameObject for each spine set and whenever the animation changes I would have to switch between SpineGameObjects, but I don’t expect a smooth transition.