Is there an way to detect an overlap within an update loop if statement?

Is there an way to detect an overlap within an update loop if statement?
My specific scenario is between a player sprite, and a group of sprites ( enemies).
Any answers are great!

:bread:

if (this.physics.overlap(sprite, group)) {
  // …
}

or

this.physics.overlap(sprite, group, function (_sprite, spriteInGroup)) {
  // …
});

:croissant: