Load testing my game

To be able to reproduce an issue I am having, I need to provoke a gpu crash. Any good ideas how to quickly run out of graphics memory? I tried this, but it doesn’t struggle too much with it. https://codepen.io/orjandh/pen/ExEzGdB

It would convenient if it can be achieved with one action and not a repeated task.


Thanks for the suggestion. However I need to properly run out of memory. Maybe I can generate a way too large texture or something.

I think 200mb is the limit in canvas mode and 1850mb is the limit in webgl mode.