Loading files in IOs

Hi,
I’m having a very strange behaviour while loading audio files. I’m implementing a preload screen that loads all the files for my game and when is completed passes to the next scene using this.load.on(‘complete’, () => {}).
Works on android and on desktop but for some reason it doesn’t work with IOs. There is no error or warning message, it just doesn’t load and it stays in the loading screen indefinitely. Then, if I refresh the page it loads normally and everything works ok.
I tried to track if there was a corrupt file and apparently the problem are the audio files. Names and paths are correct and the problem persists if I change the audio files for new ones.
Any idea of what could be happening?

Hello, no idea… maybe this helps?

Thanks for the answer, but I think it’s something different. In my case is not the play() method the problem, is in the loading. It doesn’t even reach the Create part.